Estimation application downloads and cost
Description
Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens of matching colour. The board is normally square with a cross-shaped playspace, with each arm of the cross consisting of three columns of squares—usually six squares per column. The middle columns usually have five squares coloured; these represent a players home column. A sixth coloured square not on the home column is a players starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players home columns
Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. Players must always move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the next player.
When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.
Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied by an opponents token, the opponent token is returned to its owners yard. The returned token may only be reentered into play when the owner rolls a 6.
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Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. Players must always move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the next player.
When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.
Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied by an opponents token, the opponent token is returned to its owners yard. The returned token may only be reentered into play when the owner rolls a 6.
ASO analyse Ludo Master app for iPhone and iPad
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1 | ludo master | 1 | ⭐️⭐️⭐️⭐️ | |
2 | backgammon masters free | 18 | ⭐️ | |
3 | backgammon masters hd free | 18 | ||
4 | backgammon masters | 20 | ⭐️⭐️⭐️⭐️ |
Competitors of Ludo Master application
Application availability
Available in countries
Country | Price |
---|---|
Canada | free |
China | free |
France | free |
Germany | free |
Italy | free |
Netherlands | free |
Portugal | free |
Spain | free |
Poland | free |
UK | free |
India | free |
Japan | free |
Korea, Republic Of | free |
Poland | free |
Russia | free |
Turkey | free |
USA | free |
Korea, Republic Of | free |
Ukraine | free |