Bad Hotel at App Store analyse

App power index: 630 (based on ranks around App Stores today)
Music Games Action Music
Developer: Lucky Frame
Price: 0 free
Current version: 1.4.2, last update: 7 years ago
First release : 14 Aug 2012
App size: 63.95 Mb
4.2 ( 9712 ratings )
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Estimation application downloads and cost

> 13.86k
Monthly downloads
~ $ 5.67k
Estimation App Cost


Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK

"Bad Hotel is a chaotic, lovely experience... "  - indiegames.com

"... you seriously need to check out Bad Hotel." - Touch Arcade

"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much Id buy it for you. Get it. Its for iPhone and iPad. Its wonderful. "  - Kotaku

"Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..." - 148apps.com

"completely awesome...Lucky Frame, keep this kind of stuff coming. " - Gamezebo

IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.

You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
banjo techno.
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Available in countries
Country Price
Canada 2.79 CAD
China 12 CNY
France 2.29 EUR
Germany 2.29 EUR
Italy 2.29 EUR
Netherlands 2.29 EUR
Portugal 2.29 EUR
Spain 2.29 EUR
Poland 2.29 EUR
UK 1.99 GBP
India 159 INR
Japan 240 JPY
Poland 8.99 PLN
Russia 149 RUB
Turkey 8.99 TRY
USA 1.99 USD
Korea, Republic Of 2.19 USD
Ukraine 1.99 USD
Available for devices
iPhone3GS, iPadWifi, iPad3G, iPhone4, iPodTouchThirdGen, iPodTouchFourthGen, iPad2Wifi, iPad23G, iPhone4S, iPadThirdGen, iPadThirdGen4G, iPhone5, iPodTouchFifthGen, iPadFourthGen, iPadFourthGen4G, iPadMini, iPadMini4G, iPhone5c, iPhone5s, iPadAir, iPadAirCellular, iPadMiniRetina, iPadMiniRetinaCellular, iPhone6, iPhone6Plus, iPadAir2, iPadAir2Cellular, iPadMini3, iPadMini3Cellular, iPodTouchSixthGen, iPhone6s, iPhone6sPlus, iPadMini4, iPadMini4Cellular, iPadPro, iPadProCellular, iPadPro97, iPadPro97Cellular, iPhoneSE, iPhone7, iPhone7Plus, iPad611, iPad612, iPad71, iPad72, iPad73, iPad74, iPhone8, iPhone8Plus, iPhoneX,
Super jeu

Mais probleme de sauvegarde sur iPhone 5S ios 7, une mise à jour svp

cool

macht spaß ist mal was neues

Nice Idea...

...terrible realisation. Bad UI, unbalanced gameplay, horrible sounds. Sorry. :(

Nice dynamic

The game would be better if the action stop when we drag a room. Its a good deal for a dollar but Ive played better games for the same price.

music?

nice idea. but the generated sound doesnt sound very "musical". restriction to fitting scales (pentatonic?) and implementation of basic sequencer techniques and rythmical grids could help here and improve things a lot. the way it is atm is just too random and quickly becomes annoying without supporting the overall experience.

Puzzles and beats = fun

Its a very fun mix of puzzler and rhythm game (though the rhythms are relatively passive). Best played with headphones, the sound and aesthetics are TOP NOTCH. Mechanics are solid, and the dialogue is cheeky and entertaining. Definitely worth the cost of entry!

Great original idea with one fatal flaw

This is a beautiful, original game with some neat gameplay concepts mashed together. It also has an interesting procedurally-generated soundtrack. However, its clear the developers didnt do any proper beta or quality testing - the difficulty curve is way out of whack. There is no tutorial explaining the enemy types or building strategies. The first few levels are easy enough, but pretty soon the game becomes frustratingly hard. Hard enough that I pretty much just quit after playing 7 or 8 levels. Reading the forums, sounds like Im not alone. The developers look like they wont be doing any difficulty tweaking so sadly this game will never become more than a passing fad for now.

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