Estimation application downloads and cost
Description
This app is a scholarly reference of equations, concepts, and notation employed in 3D computer graphics, supplemented by long-form chapters of lecture notes. It is designed for students, researchers, and industry practitioners.
I am Dr. Morgan McGuire, a computer graphics scientist and game developer.
Im a Distinguished Research Scientist at NVIDIA and an adjunct professor at the University of Waterloo (in Mathematics) and McGill University (in Electrical and Computer Engineering). I was previously a full professor of Computer Science at Williams College and have taught computer graphics, film, and game design for fifteen years.
I served as the founding Editor-in-Chief of the Journal of Computer Graphics Techniques and coauthored the Computer Graphics: Principles & Practice 3rd Edition and Creating Games: Mechanics, Technology, and Content textbooks. I received a Ph.D. and a M.S. from Brown University and a M.Eng. and a B.S. from the Massachusetts Institute of Technology.
Ive contributed to the video game series for Skylanders, Roblox, Call of Duty, Guitar Hero, Titan Quest, Marvel Ultimate Alliance, NVIDIA GPUs and software products, and the Unity game engine. Ive worked on non-game 3D software and hardware for products ranging from robot drones to the E-ink display in the Amazon Kindle.
I wrote this app and website and respond to all e-mails personally. Follow my development blog and see other projects at http://casual-effects.com on the web and @CasualEffects on Twitter.
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I am Dr. Morgan McGuire, a computer graphics scientist and game developer.
Im a Distinguished Research Scientist at NVIDIA and an adjunct professor at the University of Waterloo (in Mathematics) and McGill University (in Electrical and Computer Engineering). I was previously a full professor of Computer Science at Williams College and have taught computer graphics, film, and game design for fifteen years.
I served as the founding Editor-in-Chief of the Journal of Computer Graphics Techniques and coauthored the Computer Graphics: Principles & Practice 3rd Edition and Creating Games: Mechanics, Technology, and Content textbooks. I received a Ph.D. and a M.S. from Brown University and a M.Eng. and a B.S. from the Massachusetts Institute of Technology.
Ive contributed to the video game series for Skylanders, Roblox, Call of Duty, Guitar Hero, Titan Quest, Marvel Ultimate Alliance, NVIDIA GPUs and software products, and the Unity game engine. Ive worked on non-game 3D software and hardware for products ranging from robot drones to the E-ink display in the Amazon Kindle.
I wrote this app and website and respond to all e-mails personally. Follow my development blog and see other projects at http://casual-effects.com on the web and @CasualEffects on Twitter.
ASO analyse The Graphics Codex app for iPhone and iPad
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Application availability
Available in countries
Country | Price |
---|---|
Canada | 12.99 CAD |
China | 68 CNY |
France | 9.99 EUR |
Germany | 9.99 EUR |
Italy | 9.99 EUR |
Netherlands | 9.99 EUR |
Portugal | 9.99 EUR |
Spain | 9.99 EUR |
Poland | 10.99 EUR |
UK | 9.99 GBP |
India | 999 INR |
Japan | 1500 JPY |
Korea, Republic Of | 14000 KRW |
Poland | 49.99 PLN |
Russia | 899 RUB |
Turkey | 299.99 TRY |
USA | 9.99 USD |
Korea, Republic Of | 10.99 USD |
Ukraine | 11.99 USD |