lopo at App Store analyse

App power index: 340 (based on ranks around App Stores today)
Photo & Video
Developer: Enie Weiss
Price: 0 free
Current version: 1.1, last update: 7 years ago
First release : 04 Apr 2015
App size: 1.3 Mb
4.2 ( 9872 ratings )
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Estimation application downloads and cost

> 7.48k
Monthly downloads
~ $ 3.06k
Estimation App Cost


Turn any photo into a low polygon image within seconds. Use images from your gallery or take a snapshot directly from the app. Tweak your results by adding color tint or strokes and adjusting the level of detail.
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Available in countries
Country Price
Canada 1.39 CAD
China 6 CNY
France 0.99 EUR
Germany 0.99 EUR
Italy 0.99 EUR
Netherlands 0.99 EUR
Portugal 0.99 EUR
Spain 0.99 EUR
Poland 0.99 EUR
UK 0.79 GBP
India 60 INR
Japan 120 JPY
Russia 75 RUB
Turkey 2.69 TRY
USA 0.99 USD
Korea, Republic Of 1.09 USD
Ukraine 0.99 USD
Available for devices
iPhone4, iPad2Wifi, iPad23G, iPhone4S, iPadThirdGen, iPadThirdGen4G, iPhone5, iPodTouchFifthGen, iPadFourthGen, iPadFourthGen4G, iPadMini, iPadMini4G, iPhone5c, iPhone5s, iPadAir, iPadAirCellular, iPadMiniRetina, iPadMiniRetinaCellular, iPhone6, iPhone6Plus, iPadAir2, iPadAir2Cellular, iPadMini3, iPadMini3Cellular, iPodTouchSixthGen, iPhone6s, iPhone6sPlus, iPadMini4, iPadMini4Cellular, iPadPro, iPadProCellular, iPadPro97, iPadPro97Cellular, iPhoneSE, iPhone7, iPhone7Plus,
Does not seem to work well with iPad 3

Does not seem to work well with iPad 3

Worth the Dollar

Long story short this app is worth the dollar but I would like to see an update with some improved features and creation control. Thanks for creating one of the better poly apps on the market, developer! Better than a lot of other poly apps and a clean interface BUT: The stroke editing is a little unclean because it covers most of the screen and there is no color control. A slider wouldve been better. Would be nice to see actual filter controls with the tint control such as highlight color and shadow color tint (actual tint not the full color override as seen now), saturation, shadow/highlight control. The actual poly creation is a bit odd in my opinion. It looks like the algorithm places many polygons in places of high detail instead of evenly distributing it. I would prefer to see an even distribution (possibly not using algorithms just overlays for different detail steps).

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