Estimation application downloads and cost
Description
The Triennale Milano Game Collection is a virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).
Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
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The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).
Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
ASO analyse Triennale Game Collection app for iPhone and iPad
# | Term | Store county | Place | Priority |
---|---|---|---|---|
1 | milano | 10 | ⭐️⭐️⭐️⭐️ |
Competitors of Triennale Game Collection application
# | App | Common words |
---|---|---|
1 | Milanoo Fashion Shopping | 6 |
2 | Milano Di Rouge | 6 |
3 | LINEAPELLE Milano | 6 |
4 | Milano Pizza and Pasta | 6 |
5 | E. Milano's Pizzeria | 6 |
6 | Milano Connect | 6 |
7 | itTaxi | 6 |
8 | Duomo Milano - Official App of Milan Cathedral | 6 |
9 | ATM Milano Official App | 6 |
10 | Metropolitana Milano | 6 |
11 | City Rail Map - Travel Offline | 6 |
12 | komoot - hike, bike & run | 6 |
13 | Choi bai Milano Poker Tien Len | 5 |
14 | Newchic-Fashion Shopping | 4 |
15 | Inter Live: Risultati, notizie | 4 |
16 | Inter Official App | 3 |
17 | CityMaps2Go – Offline Maps | 3 |
18 | OUD MILANO | 3 |
19 | Floryday - Shopping & Fashion | 3 |
20 | Milan Travel Guide and Map | 3 |
21 | Inside Milano: A City Guide By Locals | 3 |
22 | Corriere della Sera - Online | 3 |
23 | Italy Transit by NAVITIME | 3 |
24 | Tours & Travel - Multidaze | 2 |
25 | Salone del Mobile Milano 2017 | 2 |
Application availability
Available in countries
Country | Price |
---|---|
Canada | free |
China | free |
France | free |
Germany | free |
Italy | free |
Netherlands | free |
Portugal | free |
Spain | free |
Poland | free |
UK | free |
India | free |
Japan | free |
Korea, Republic Of | free |
Poland | free |
Russia | free |
Turkey | free |
USA | free |
Korea, Republic Of | free |
Ukraine | free |